forgotten hill disillusion: the library written walkthrough

Use the eye on the lizard's eye slot. Solution: 6 lights = V+I; 4 lights = V-I, 8 lights = V+III, 10 lights = V+V, 2 lights = I+I. Taking both into the owl room and further into the side room, we put both fetuses onto scales and now have access to a key and a paper with puzzle solution. Read the recipe book in the shelf on how to make a crispy snack and. Can anyone confirm or deny? Seems the puzzles from before were just the beginning. ! Now we can press the red button below and capture the bird. Using the paper clue from the child statue, we arrange the books in order, revealing a hidden passage! Zoom in on the bug on the wall spray the sweetener on the wall. Back again we move to the reef room, heading further into the left side of the room before switching to the true reality. The solution to this puzzle is to place the statues in the correct order. Using the sweetener on the wall to distract it, it can be stabbed with a sharp pencil and killed, allowing us to add it to our inventory. The solution is simple: click each eye once in any order. Pan right three times to the hanging statue holding a bowl. Sixth nynchkuddy freed! We finallyhave Jonah's snack. In Zwang to Plektron up your won . Forgotten Hill Disillusion: The Library is a high quality game that works in all major modern web browsers. Pan right again (two doors + statue) and enter the left door again. We can finally open the cage via the silver key and wait. Flipping them correctly opens part of the central safe, revealing a bone. Zoom in on the dials. In it's place is a crank handle and further back on the fish is another shark tooth. Switch to the dark dimension and use the green card on the middle cabinet. Take the. Placing our two gears within, we learn that we don't have enough gears. The proper solution gives us a small scuplture with a final symbol for our projector. Pan left, switch dimensions, place the now. On the desk underneath a portrait of The Puppeteer is a map revealing the layout of the library. He asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Click several times on the cross with the key engraving to drop a. Rearrange the five insect frames based on the candle length under the stork painting: circle, triangle, cross, circle plus, square. After inputting the sequence correctly, we add another dead frog to our inventory. And, now that we have the coin, we can start up the Balzhared machine. ZU VERKAUFEN! The manhunt to find him took months and after his capture, he was hanged to death. Its a fish with its mouth open and III. Heading left to the end of the hall, we open the door with the beetle symbol above it. We return to the "Lost and Found" booth and grab the crowbar. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Captain Adam Drake. Changing to the true reality reveals that there is a doorway in between those lines we just need the code to solve it. When it attempts to eat the chicken, the painting behind it laughs mischieviously and the food disappears. Clicking the newspaper on the shelf, we read about more disappearances of children. Move the gears with the buttons on the sides and the button on the gear to confirm. Going inside the artifact room, Mr. Larson comments on the smell of pee briefly. Exiting the owl room and returning to the janitor's closet, we can use the gloves to remove the lightbulb. Emerging from the fish skeleton are a series of symbol which, when examined with the camera, show us a series of colored buttons. Use the flute, tambourine, music score, and mandolin on the cherubs. Zoom in on the insect puzzle. Return to the librarians study (room with the desk code and six symbol cupboard). the other door is 'correct'). Download Forgotten Hill Disillusion: The Library for Android to welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. When arranging the projector properly is done, the bottom right cabinet opening disappears, giving us a silver key and a flute. By clicking View Page, you affirm that you are at least eighteen years old. Use the combination we found in Gustav's office to open the compartment. No products in the cart. Venturing back to the fish skeleton room, we use the cycle the jellyfish tanks were shocked in to help us press the buttons surrounding the false fish skeleton in the correct order. Click the left one. Put all four suits into the door here to unlock it. Use the key to unlock the cupboard below the owl. I think it's by weight: Exit and enter the other room (Gustavs office). forgotten hill disillusion: the library written walkthrough. Bird cage in one hand and a cane in the other, she requests our aid in catching her bird. An additional challenging element is having so many viable actions to take and locations to take them, resulting in possible backtracking and more time required for first-time players. This in mind, we take the pincers, gold key, and paintbrush with us to the kitchen rooms in the library wing. Zoom in on the dials. Exiting the room, we restore power to the tools room via the control panel directly to the right of the fish room. You need to sign in or create an account to do that. Doing such caused the victims do sing or play instruments for him without being able to stop due to muscle stimulation and literally died by making music. Forgotten Hill First Steps: Mr. Larson's Nightmares - Official Walkthrough Dreams, memories, the consequences of a head trauma Help Mr. Larson to move his First Overview; Cheats & Hints; Questions; Videos; Developer: Fm-studio; Publisher: Fm-studio . Inputting the coin into the slot of the machine reveals that it's another Balzhared machine. Pressing the red button on the machine, we recieve our ticket for the "Sea Mysteries" exhibit. Mon, 09 Jan 2023 21:20:43 Game Questions . Forgotten Hill Disillusion Walkthrough 6788 7 2020-03-24 05:33:48 00:01 / 00:16 youtube Forgotten hill up ~ Forgotten hill Four new dials stick out from the skeleton. Only those other wayfarers of the mountain-summit, tempest, thunder, the streaming wind, the snow coming with muffled rush out of the north, wild rains and whirling sleet, the sharp crackling tread of the hosts of frost: only these break the silence; or, at times, the cries of 'the eldest children of the hill' as the mountain-Gael calls the . Using our photo from earlier, we can put the stakes in their designated holes. Returning to the main hall, we go outside of the "Flora & Fauna" wing, stopping to do some light reading before we enter. Using it to go to the first sub-floor, the book to its left has changed. Switch to light dimension and use the garden scissors to collect the, Use the garden scissors on the plant with the yellow/white face for the. Introduction: This game takes place a year after the events of Forgotten Hill: First Steps. Flip the black switch so power is directed to the aquarium room. Upon reassembly, interacting with any of the fossils causes them to be flipped. Give the child the mushrooms to ease his headache and receive a. Pan right and use the coin on the machine. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. Returning to the insect room, we use the filled bucket as a weight, allowing us to access another gear. Rapidly going from false reality, exiting the room, and changing to the true reality, we go to the far left of the hall (almost the end) and use this new paper to solve the picture frame puzzle. Keep switching between screens until you run into him again. Use the camera and take a photo of the picture on the right. Re-examining the "Amazing Creatures" book, we read that the beetle, once ingested, causes a predator to explode. After inputting the symbol properly into the projecto, the last section of cabinet opens. Noting this, we head to the first sub-floor. Pan back left and zoom in on the map on the desk. Going to the far right of the hall to the fossil room, we enter it and realize that in the true reality we cannot enter the left room where the fossils themselves are stored. Forgotten Hill Disillusion | PC Horror Puzzle Game | Library Walkthrough. But we can ring the bell on the left side of the room to cause a chicken leg to appear under the cloche on the stove itself. On the poster above the table is a pistol, ready for the taking. After one more time of this back and forth, we recieve the last gem, a ruby. Forgotten Hill: Wardrobe 3. You know the drill. This causes the top left section of the cabinet which the projector is on to vanish, revealing an oil can. Privacy Policy | Terms of Use | Support | Game Ratings (for parents) | Contact. Inside we see a shelf filled with various artifacts, a projector, a mirror, and a hole in the wall directly below the mirror within we hearsqueaking. Please see the. Please see the. Jonah waits inside, now with an insect head. After this, we take the sun-moon fruit and put it on the half moon phase of the poster in the middle of the room. Solution: lower right twice, upper left once, confirm. In order to exit, we return to the false reality and immeadiately go to the "Sculptural Arts" wing and decend the elevator to floor "-2". Play the bone xylophone according to the jellyfish colour sequence: blue, red, yellow, green. Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! Look through the camera to see 5 numbers: II, 3, 7, V, 9. Turn it and memorise the sequence: blue, yellow, red, green, red, blue, yellow. Heading left, we see the room with frames inside. Davide "Rizzi" Sotovia and Cristiano "Morutar" Bondani, Jonah Thompson and Gustav Mellor were modeled to look like. Use the map on the blue fish's tank in the first room. Temperature: 180, Time: 15, Mode: the bottom one without the fan. Read "The Increbile inventions of Mr Clockwork" and learn how the Code Generator works. Returning the bird to Abigail, she gives us a key as a reward. Upon entering the library, the door is shut behind us and locked. Inside we take an owl wing and a new, silver key. Going over each photograph in the gallery with the camera reveal true forms of the people within and the solution to the safe. Exit the secret room and piece the eye above the passage. Returning to the kitchen, we head to the oven and toss the mandrake from our inventory inside. After arranging the projectors like the symbol on the sheet, the bottom left cabinet space opens and from it we can take a mandolin and a gold key. Using the key on the cabinet below the owl gets us a hat and a pair of gloves. Returning to the hall, we go to the far left once more and use it to cover the face of the Aztec statue that the seated woman is terrified of. Thank you so much for making this! Placing to diapositive in the lightbulb projector in the center of the room causes another puzzle solution to be revealed for later, which we take a photo of. ! Use the sickle to cut the rope holding the statue up. Thank you! Beating him in all three rounds sends him back to hell with the others. Using the camera on the desk below the pupil reveal carvings to aid us in our next puzzle. Moving right down the hall, we enter the fish room and come across our caged friend. Heading back into the hall, we travel to the left end of the hall and head inside the music room, placing the mandolin in the rightmost statue's hands. Entering the wing, we go to the puzzle directly to the right of the tool door. As earlier: from left to right, it's the first, fourth, second, third, fifth. Removing the wooden planks that barred the doors, we now have the ability to exit. Moving all the way to the far right of the hall, we see a version of "TheMouth of Truth" statue. Pan left back to the first room and enter the insect exhibit. Enter the room on the left. The solution to this puzzle is to count the lights and type the correct maths equation. However, these poor children are trapped and cannot help themselves. We open the door with a fish fossil symbol above it. This is a hub area for the entire museum. Some of the puzzles are on the difficult side, and a few of them are interlinked (one puzzle must be solved in order to solve another one). We now have access to all the items we used previously. After closing the book and collecting the mouse trap next to the stove, we can now take the silverkey and use it to open the door to the left of the poster with the skulls. Thank you so so sooo much for this walkthrough! We can only take three at a time, and they must be returned if we are to take others. Placing the cloth on the head of the statue causes the cloth to be turned to stone and joined to the head, allowing us to take the string of five marbles from its hands. Going right reveals a second room for this section and a particularly curious bookshelf. Taking a brief detour to place the tambourine into the hands of a statue in the music room, we quickly head to the monster room. Talk to Jonah Thompson for the final round of The Devil's Game. Pan right and place the head on the stake under the picture. Using the hints from before, we click certain quadrants of the map in order. We give the caged creature water and it gives us a tooth in exchange, pleading with us to get more water as it is still so thirsty. As assumed, jellyfish wait within and below one of the tanks is a shark tooth. Returning to the true reality, we can now see symbols telling us to switch the sun and moon. Changing to the true reality, we can finally open the door that's been evading us for so long. The piece of paper shows the solution to the rotating puzzle. Plug the four holes with the symbols (seen in the light dimension) corresponding with the photo we took earlier. Returning to the false reality, we take it to the statue holding the bowl of blood, using it to sever the rope above it. Upon interaction, a puppet version of Balzhared informs us that we can take only three items at a time and only one of those items can be a key. Doing this opens the medical cabinet the the left of the mess of plywood, granting us access to a scalpel. Round 3: move right down, move right, move right down, move down, shield up. The prisoner trapped inside the right fish wants a drink. With your permission we and our partners may use precise geolocation data and . We leave this room and go back into the hallway, heading right again. Refer to the recipe book for the solution. The key fits perfectly into the door next to Jonah's table in the hall of the library and we're greeted by the museum's "Lost & Found" booth. When successful, the wood panel disappears and we collect a crowbar. Visit Forgotten Hill Museum! Upon entering the room, we can see the monster sculpture the symbol is designed after. Down from the ceiling comes a shirt on a chain, and we collect it. After adding the photo to the gallery, the safe disappears and reveals "The Eyepiercer" sword. Pull on the rope again to raise the elevator. The solution is actually very simple: reveal the top left and bottom right cards every turn. Open the fish door and give Adam the fish. Accessing our camera, we can take a picture of the woman statue's true form, revealing symbols inscribed into her tablet. Pan right twice and enter the lizard room. Ignoring the sound, we examine the "Amazing Plants" book briefly before moving right inside this section where we can see two chains with rings at the end. Switch to light dimension and walk to outside the fish exhibit where there's an electrical panel. On the table next to the elevator, the Colonel writes a message for a woman named Ruth, stating that he has constructed the guard that has been greeting us throughout the museum. Zoom in on the opener. Moving right to the stove area, we use the key to get "meat". Use the camera in the light dimension, so it takes a photo of the dark dimension. Returning to the hall and moving right, we enter the door with an owl symbol. However, like the others, Ruth brought her back to earth. The six symbols on the cupboard here also change when looked under the camera. Returning to the projector room, we can insert the last two cards into the projector, giving us a sheet from the upper center drawer of the cabinet it rests upon. On this floor, we can see a table with a book to the left of the elevator. Pulling the cord once more, the elevator comes back into view. He would torture his victims for for days, during which he would hammer nails into their skulls to stimulate various parts of the brain. Pan right until you are outside Adam Drakes room. Round 2: shield left left, shield left left down down, shield left left up up, shield left left up up up, shield left left down down down, Round 3: move left, shield down, shield right up, shield right, shield left. But above all, will you survive? Upon unlocking the drawer, we receive a sharp pencil. Entering the eye room again, we see " The Sincere Cheater" statue. Note the three hooks on this screen and the three on the next. ! Upon being asked for the reasoning to his methodology, he replied that he was looking for the best meat to go with the wine he personally vinified. ! Taking the elevator, we can now use the key to decend to the second sub-floor. I believe the locations he pops up in are random. Returning it to the owl's other socket, our inventory lay empty. Respray the sweetener and use the pencil on the bug. Pan to the far right and enter the aquarium in the fossil exhibit. Citing the recipe for mandrake bread, we adjust the oven's settings and within a moment we have a fleshy loaf for the taking. Return to the light dimension and enter the janitor closet. Referencing the poster above its head, we use our camera to navigate the maze by heading in the true direction. Pan left twice to find the sparrow enjoying the pear. Upon conclusion, we get an axe and use it immediately to obtain a human fetus from the tank on the left of the room. I head into the Forgotten Hill Museum & Library. Enter the projector room and use both cards on the remaining projectors. Submit your game now and we might release it in homepage. In the child's hand is a clue for how to position the books later. Entering the exhibit we are immediately greeted by the statue of a seated woman holding a tablet on the bottom left, a poster above that statue, a door with a guitar symbol above it, and an Aztec statue on the table to the right of the door. Hang the bucket on the hook on the right to raise the middle frame. Switch back to the dark dimension and go to Abigails (the bird lady) room. It's time to open the doors. Placing the loaf in the demon boy's hands causes a picture frame to descend with another piece of help for our future puzzle. Round 2: move right down, shield up right, move right, shield up right, shield left, shield down down left. Within this lower compartment is the final gear, with which we can solve the gear puzzle. Forgotten Hill Disillusion Achievements + 100% Walkthrough. Leaving the room and going into the insect room, we can use the puzzle solution paper to tell us the button sequence.

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