skyrim mod serana dialogue addon

If you have more questions or would like to know more, please visit my website! - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. A quest marker will be provided for where to go. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - 10 brand-new custom conversations, tied to specific character names! This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. Serana asks to go on a date after confessing her love to the Dragonborn . Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. Thanks to GuerillaTech for pointing them out! - Spell Enabling/Disabling voiced responses. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. This change was done to make sure everything was better paced. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. - Added a follow-up line to College of Winterhold commentary. The powerful open-source mod manager from Nexus Mods. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. It seems to cause more problems and confusion than it's worth. Some good stuff- primarily the fact that you're now able to romance Serana. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - Fixed a possible issue for some users with the Companions commentary. - Addition of 1st Serana banter framework. - Improved other dialogue conditions for Companions quest commentary. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. This will be accessible through the Serana Menu. Now when the player lockpicks a container, Serana will occasionally comment on it. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). You have been warned. - Serana's Necklace of Vivacity now has custom meshes and textures! dialogue this mod has, so that it's less spammy. 4. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. - Dialogue toggle for Serana's yawn and sneeze lines. Serana radiant interactions with many new NPCs. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. - Removed vanilla bloodcursed arrows dialogue. - Redone Lustmord armor dialogue patch. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - Changed the existing conditions for existing dialogue to make more sense. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. Full faction and quest awareness for both of the factions listed above. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. More to come. - A Serana gift-giving feature, which different responses for her depending on the type of gift. Re-added some cut content back to the Trust conversation. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. I felt in vanilla, that conversation was cut short. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. Makes it so that Serana can snuggle next to the player if Campfire is installed. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. After this update, NFF (and any follower framework support for Serana) will be obsolete. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. Not to mention the mod should load faster on older hardware! Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). - Revamped Drinking Buddies code from the ground-up. This makes things much more neat, organized, and official DLC-ey. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. In a future update, this will be re-implemented. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. - Fixed some backend problems with the SDA Injured Dialogue. - The "Kjarah" name was using a voice file with the wrong pronunciation. Copyright 2023 Robin Scott. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). - Removed Alternate Voice toggle scripts- as they're not needed anymore. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. You do not need to romance Serana for this. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. The revoice is now effectively 100% complete! That new bug has now hopefully been fixed. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. Just make sure you talk with her while in that same room, with that bed already rented. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. - The Markarth and Morthal conversations were mixed up. - Removed dialogue cooldown for Serana recap dialogue. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. dialogue. Hey everyone! - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. C'est un patch pour ce mod, donc oui, c'est ncessaire. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). - Some backend changes for the dialogue conditions of various dialogue.

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