star wars revised core rulebook pdf

Character LevelSidebar p. 72-73 Ride SkillAdd the following sentence to the end of the After the phrase Armor Check Penalty add (seesidebar: If a talent refers to your class level but text) Add the following to the Special paragraph:does not specify a class, it means the combined The armor check penalty applies only whennumber of levels in all classes that grant access attempting to fast mount or fast dismount.to that talent. Under the Use Mount as Cover section, changep. Instead, consider abilities that reduce penalties,points at each level as their old versions granted in vitality points. Star Wars RPG - Saga Edition Traduzido. Intelligence of 1. the Jedi.p. Specific traits are given on the Tech Specialist Modificationstable below. 120 Weapon Qualities actions this turn.The entry for Stun Damage should read asfollows: p. 154 Aim Add the following sentence to the second paragraph of the description of the Aim action: Aiming provides no benefit when making an area attack.p. If the check succeeds, the modification iscompleted successfully, and the object gains the desired trait. Add the following sentence to the end of the Make a Use the Force Check paragraph:Targets larger than Medium add a size modifier If the weapon has a stun setting, it is listed here.to Fortitude Defense against this power: Colossal A weapon set to stun does stun damage equal to+50, Gargantuan +20, Huge +10, Large +5. its normal damage (see Stunning, page 162, for more information). Invariably, they are found in occupations that allow them Some rules mechanics are based on the Star Wars Roleplaying Game Revised Core Rulebook by freedom to travel whenever and wherever they wish. For example, Cereans get a reroll and a conditional to a droid that has game statistics in both systems (such as an R2bonus feat for Initiative. originally appeared in the Revised Core Rulebook but not in the Saga Edition rulebook are outlined in Table 1: Species. For example, a Colossal Note that a creature adds double its Strength modifier to its damage if it(frigate)-sized starship with 1,000 hit points would have an armor bonus has only one type of natural attack, and beasts no longer take a penaltyof +12 (1,000/500 is equal to 2, and 2 minus 10 is equal to 12). OLD CLASS FEATURE NEW MECHANIC Scout Bonus feat (scout) Bonus feats Evasion (talent: scout) Evasion Extreme Effort (talent: scout) Extreme effort n/a Heart Acute Senses (talent: scout), Improved Initiative (talent: scout), or Improved Stealth (talent: scout) Skill mastery Long Stride (talent: scout) or Surefooted (talent: scout) Trailblazing Uncanny Dodge I/II (talent: scout) Uncanny dodge Soldier Bonus feat (soldier) Bonus feats Tech specialist Skill Focus (feat) Expert Skill Training (feat) Instant mastery Trace (talent: scoundrel) Research Skill Focus (feat) Skill Emphasis Tech Specialist (feat)*, Fast Repairs (talent: scoundrel)*, Hot Wire (talent: scoundrel)*, Quick Fix (talent: Tech specialty scoundrel)*, Personalized Modifications (talent: scoundrel)*, Gimmick (talent: scoundrel), Master Slicer (talent: scoundrel), Demolitionist (talent: soldier) OLD PRESTIGE CLASS FEATURE NEW MECHANIC Bounty hunter Sneak Attack (talent: scoundrel) Sneak attack Familiar Foe (feature: bounty hunter) Target bonus Connections (talent: noble)6 Crime lord Attract Minion (talent: crime lord) Inspire Fear I/II/III (talent: crime lord) Contact Attract Minion (talent: crime lord) Exceptional minions Wealth (talent: noble) Inspire fear Minions Embrace the Dark Side (talent: Force adept) Resource access Force Talisman (talent: Force adept) Dark side devotee Force Training (feat) Dark side Skill Emphasis Attune Weapon (talent: Force adept) and Empower weapon (talent: Force adept) Dark side talisman Force training Bonus feat (soldier) Force weapon Force Training (feat) Dark side marauder Bonus feats Devastating Attack (talent: soldier) and Greater Devastating Attack (talent: elite trooper) Force training Uncanny Dodge I/II (talent: scout) Elite trooper Weapon Focus (feat) Deadly strike Weapon Specialization (talent: soldier) Uncanny dodge Weapon Focus Expert Gunner (talent: ace pilot) Weapon specialization Bonus feat (Jedi) Jedi ace Vehicle Dodge (feature: ace pilot) Familiarity Vehicular Evasion (talent: ace pilot) Jedi Knight Force Pilot (talent: Force) Starfighter defense Hyperdriven (talent: scoundrel) or stellar warrior (talent: scoundrel) Starfighter evasion Starship focus Trust the ForceTable 3: Class Features (Cont. 89 Whirlwind Attack Feat +50, Gargantuan +20, Huge +10, Large +5.In the first sentence under Benefit, change theword opponent to target. Replace the second sentence under Special with the following: Maintaining the Force grip power isp. Just remember that anything you see in document until it seems it is no longer necessary.red in this document can be changed to your liking.Droids p. 200 Droidekap. Share. Most speeder bikes, swoops, interceptors Strength: A starships Strength is determined by its hit points and size (both determined above). Type: PDF. Reduce Deception skill bonus Add the following line below the Abilities line:to +10 and Persuasion skill bonus to +15. If you are entitled to a Use Computer check reroll, you may reroll yourMechanics check instead (subject to the same circumstances and limitations).Prerequisites: Trained in the Mechanics skill.Quick FixOnce per encounter, you may jury-rig an object vehicle that is not disabled. Finally, add theone of the options outlined below; of these, the reroll option is by far degree and size modifiers back into the ability scores to determine theirthe most common. Low-light vision and makes converting an old character somewhat tricky.darkvision are kept intact, but make sure you use the versions shown inChapter 2: Species. Their appearance is not unlike the devils of a thousand myths. rules, so the critical threat range in the previous rules is not used.Range DamageRanged weapons have their range determined by their weapon group. QRCode. Other vehicle (including airspeeders): Hit points = Hull Points 2. You can ready as a end of the first sentence: The combined CL forstandard action. Abilities: For unique, heroic droids (such as one created specificallyfor a player character), no adjustment is necessary. Version 1.4 incorporates the changes I am aware of from the Revised rulebook. You launcher should be given a superscript of 5,may spend a Destiny Point to gain an additional 4 denoting inaccurate weapons.squares of movement; when you do so, you mayalso use any and all movement for the round as a Add the following footnotes at the bottom of thepart of a jump (no Jump check required). table: 4 Accurate weapon: This weapon takes nop. Therefore I Therefore these are entirely optional.chose to add and remove things that would have as little a tangibleeffect as possible. 13 or more MAX VELOCITY SPEED* less than 10 km/h 2 squares 1029 km/h 4 squares 3099 km/h 6 squares 100299 km/h 8 squares 300999 km/h 12 squares 1,000 km/h or more 16 squares * Reduce speed by one step for walkers of Gargantuan or greater size. As such, whenever I made a change that affected other I didnt account for, or find an error among my work, do not hesitateparts of the stat block that were not originally incorrect, I also to e-mail me at [emailprotected] I plan on updating thisdisplayed that text in red. Traits DUNGEONS & DRAGONS, D20 SYSTEM, Wizards of the Coast, and their respective logos are trademarks of Wizards of the Coast in the U.S.A. and other countries. 1-800-324-6496 NEWPORT, GWENT NP9 0YH 1702 GROOT-BIJGAARDEN GREAT BRITAIN BELGIUM PLEASE KEEP THIS ADDRESS +32 2 467 3360 FOR YOUR RECORDS 2007 LUCASFILM LTD. & OR WHERE INDICATED. Unless notedotherwise, you cannot grant more than one benefit to a single device, suit of armor,weapon, droid, or vehicle, and you can't apply the same benefit more than once.Before beginning the modification, you must pay one-tenth the cost of the device,suit of armor, weapon, droid, or vehicle you wish to modify or 1,000 credits,whichever is more. The bullet point blurbs on the back also help give a clear idea of what you are purchasing. This bonus is +1 for an armorof damage in the new rules. Allnormal benefits and penalties for jury-rigging still apply.Prerequisites: Trained in the Mechanics skill.Personalized ModificationsAs a standard action, you may tweak the settings, grips, and moving parts of apowered weapon you wield, tailoring it to your needs. 2002 387 Pages 70.83 MB English Voted! This is best used for Speed: Determine the droid's speed as shown for species (see above),a species that is naturally goodor, rather, naturally unlikely to fail up to the maximum listed for the droid's locomotion system and sizewith a given skill, whether trained or not. If the species bonus in the previous rules only points and damage threshold (see Table 112, Saga Edition rulebook,applied to part of a skill (for example, Intimidation is now just a part of page 187).Persuasion), limit the reroll to a single use of that skill (for example, youcan reroll only when using Persuasion to intimidate). Discover the best professional documents and content resources in AnyFlip Document Base. Star Wars: Legion Core Rulebook Star Wars: Legion Points Update Star Wars: Legion Errata Reference Galactic Conquest Event Rules Star Wars: Legion Skirmish Rules Special Operations Beta. of this document). They love being the masters of their own destinies. Defenses: Your Reflex, Fortitude, and Will Defense scores are calculated with a new method. If a target of a [telekinetic]p. 82 Acrobatic Strike Feat Force power has cover, it gains a cover bonus toReduce the bonus provided by this feat from +5 its relevant Defense score or on its opposedto a +2 competence bonus. 73 Stealth Skill Telekinetic: A Force power with the [telekinetic]Change the last sentence under the Conceal descriptor uses telekinesis to accomplish its ends.Item header to say, Drawing a concealed item is Many telekinetic powers interact with the worlda standard action. physically in similar ways, and are covered as a group by some talents. Hit Points and Damage Threshold: If the droid is Large or greater Reroll: You may reroll a skill check for a given skill, but you must size, make sure you add the appropriate adjustment to the droid's hitkeep the second result. For example, a prestige class with a good Fortitude saveand a medium Reflex save should have class defense bonuses of +4Fortitude Defense and +2 Reflex Defense.Table 3: Class FeaturesOLD CLASS FEATURE NEW MECHANIC 5Fringer Barter (talent: scout) Barter Skill Training (feat) Bonus class skill Bonus feat (scout) Bonus feat Jury-Rigger (talent: scout) Jury-rig Fringe Savant (talent: scout) SurvivalForce adept Bonus feat (scout) Bonus feats n/a Comprehend speech Force Secret (feature: Force disciple) Force secret Force Talisman (talent: Force adept) Force talisman Force Training (feat) Force training Attune Weapon (talent: Force adept), Empower Weapon (talent: Force adept) Force weapon Skill Focus (feat) Skill emphasisJedi consular Negate energy (Force power) or rebuke (Force power) Block Bonus feat (Jedi) Bonus feats Redirect Shot (talent: Jedi) Deflect (attack) Deflect (talent: Jedi) Deflect (defense) Draw Fire (talent: soldier) Deflect (extend defense and attack) Force Training (feat) Force training Force Treatment (talent: Force adept) Healing n/a Increase lightsaber damage Bonus feat (Jedi) Jedi Knight Skill Focus (feat) Skill EmphasisJedi guardian Negate energy (Force power) or rebuke (Force power) Block Bonus feat (Jedi) Bonus feats Redirect Shot (talent: Jedi) Deflect (attack) Deflect (talent: Jedi) Deflect (defense) Draw Fire (talent: soldier) Deflect (extend defense and attack) Force Training (feat) Force training n/a Increase lightsaber damage Bonus feat (Jedi) Jedi KnightNoble Skill Training (feat) Bonus class skill Bonus feat (noble) Bonus feats Coordinate (talent: noble) Coordinate Connections (talent: noble) Favor Inspire Confidence (talent: noble) Inspire confidence Ignite Fervor (talent: noble) Inspire greatness Wealth (talent: noble) Resource accessScoundrel Bonus feat (scoundrel) Bonus feats n/a Illicit barter Knack (talent: scoundrel) or Lucky Shot (talent: scoundrel) Lucky Sneak Attack (talent: scoundrel) Precise attack Skill Focus (feat) Skill EmphasisTable 3: Class Features (Cont.) Category: check to resist the power. Printed in the U.S.A.Table 1: SpeciesSPECIES SPECIES TRAITSGeonosian +2 Str, 2 Int, 2 Wis, 2 Cha; speed 6 sq., fly 8 sq. The changes Some of the stat blocks CLs should change. More. 1013 Most freighters, dreadnoughts, heavy walkers Starship with less than 200 Hull Points: Hit points = Hull Points. For the remainder of theencounter, you gain a +1 equipment bonus on attack rolls and a +2 equipmentbonus on damage rolls with that weapon. Thiswant them to last a bit longer in a fight) or Improved Damage Threshold maximizes the degree of customization possible in the new rules, but it(if you want them to be hard to hurt or kill). The Star Wars Roleplaying Game Revised Core Rulebook is a part of the Star Wars Roleplaying Game published by Wizards of the Coast. The second modification takes two days ofwork and costs 15% of the items base cost, or 1,500 credits, whichever is more. Any reproduction or unauthorized Ability Modifiers: +2 Dexterity, 2 Wisdom, 2 Charisma (for use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. 41 Block Talent In the last sentence of the second paragraph,Add the following sentences before the last change, a DC 15 Reflex save to a DC 15sentence of the Block talent: Acrobatics check The first sentence of theYou may use the Block talent to negate melee second paragraph under the Escape Bondsarea attacks, such as those made by the header refers to an attack action. This should beWhirlwind Attack feat. For example, ap. You'll see a lot of vague references to approximation, estimates, and starting points. You and your Gamemaster should work together to ensure that the spirit of your character is preserved during the process, even if the numbers don't always add up the same. Normally, most beasts will have only Hit Points: Creatures hit points are equal to their vitality points, and one trained skill.their hit points and base attack bonus may be adjusted upward ordownward depending on their class in the old rules. All other vehicles: Armor bonus is equal to hit points/50 sizemodifier, rounded down. bonus of +4 or less, +2 for an armor bonus of +5 to +8, +3 for an armor bonus of +9, and +4 for an armor bonus of +10. Of course, these are just two examples, and a hero who wants to tinkerwith machines and electronics has a number of options available across manydifferent classes.Additionally, these rules will be featured in an upcoming sourcebook for reference atthe gaming table, and will be expanded upon with more talents and rules to furtherenhance your game.New Talent Tree: The Outlaw TechThe following new talent tree is intended for use by characters with the scoundrelclass. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Wiker, Steve Sansweet, Stan!, Bill Slavicsek, Jeff Grubb, Rich Redman, 1243 Schamberger Freeway Apt. Damage Threshold: Creatures damage thresholds are equal to their Fortitude Defense, plus a bonus for creatures of greater than MediumCreatures size: Large, +5; Huge, +10; Gargantuan, +20; Colossal, +50.While most of the guidelines under Species, Skills, and Feats apply to Speed: Adjust a creatures speed as described under Species (page 2creatures, the following tips will make conversion a little easier. Force 1; Dark Side 1 Init +4; Senses Perception +8Devaron Languages Basic, DevaroneseRegion: ColoniesClimate: Temperate Gravity: Standard Defenses Ref 16 (flat-footed 14), Fort 14, Will 14Moons: 2Length of Day: 24 standard hours hp 16; Threshold 14Length of Year: 390 local daysSapient Species: Devaronians Government: Matriarchy Speed 6 squaresCapital: Montellian SeratMajor Exports: Hyperdrive technology Melee unarmed +1 (1d4-1)Major Imports: High technology, luxury items Ranged hold-out blaster +4 (3d4)Knowledge (Social Sciences) Base Atk +2; Grp +1DC Result 10 Devaronians are divided among the sexes, with females running Abilities Str 8, Dex 14, Con 14, Int 10, Wis 12, Cha 14 the planetary government while males tend to wander the galaxy. No portion of this work Rebellionnot because of politics, but because they were annoyed that may be reproduced in any form without written permission. For a burst orsplash weapon, determine cover relative to the p. 200 Droideka Stat Blockcenter of the weapon's area of effect. For example,prestige classes as a starting point for a comparison. Revised and updated with new information from Star Wars: Attack of the Clones, including game statistics, characters, creatures, and vehicles.Containing all the rules needed to play the popular Star Wars Roleplaying Game, this rulebook has been updated and expanded to include changes based on customer feedback and all-new Star . 0 stars from 0 visitors . Perception skill bonus should be +9 and should have the Coordinated Attack feat.p. Camo scout armor might do the same thing in any 2023 2d10 terrain. Rifles with a multifire setting willbefore, but there are a few significant exceptions. Any weapon with an autofire setting in the old rules will be an autofire-only weapon in the new rules.WeaponsThe primary things youll need to adjust with weapons are range, Threat Rangetranslating multifire/autofire into the new rules, and (occasionally) Note that all weapons inflict critical hits at the same rate in the new12 changing damage dice. Male and female DevaronianSaga Edition Web Enhancement 1 The Tech Specialist By Rodney ThompsonA favored archetype of long-time Star Wars gamers, the tech specialist is a characterthat focuses on modifying and enhanced fantastic technology to fit his or her needs.Tech specialists range from brilliant engineers to prodigious outlaw techs, though allshare a love for the guns, gear, and gadgets found in the galaxy far, far away.This web enhancement includes a few rules (cut from the Saga Edition core rulebookfor space) that allow heroes to take on the role of the tech specialist. Star Wars: The Roleplaying Game 30th Anniversary Edition "My ally is the Force, and a powerful ally it is. After you resolve a charge attack you can take no furtherp. Even fiction textbooks sometimes have to have a bit of investigation to be sure These are factually appropriate|Revised Core Rulebook (Star Wars Roleplaying Game) Study can be carried out rapidly on the web. Aliens RPG - Core Rulebook. Any similarity to actual people, 2 meters organizations, places, or events is purely coincidental. 186 Systems and Accessories amphistaff as a simple weapon instead of anAdd the following sentence before the last exotic weapon.sentence of the second paragraph: As with1995-2007 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved. This grants himactivate, which means that a low-level character a +1 bonus on attacks with starship weapons, butattempting to use the power will fail more often he wouldn't get that benefit with a grenadethan he succeeds. launcher or any other heavy weapons until becoming proficient with them. 284 ThugCL: 0 (not 1)Feats: Add Power AttackFeats: Remove CleaveSaga EditionConversion Guide GARY M. SARLIDesign Gary M. Sarli Ultimately, the best way to start a campaign for the new Saga Edition of the Star Wars Roleplaying Game is by generating new characters. Fallout Pen-And-paper RPG - Core Rulebook 1.1. Six careers, eight species, and eighteen specializations for Force-sensitive characters. You may not heal yourself with this damage.power. p. 137 Cybernetic Prosthesisp. The males are gripped by an irresistible wanderlust upon reaching adulthood, Feats Improved Defenses, Point Blank Shot, Skill Focus (Deception), Skill driving them away from their homes. 275 Dewback ArchetypesDefenses: Ref 11 (not 12) and flat-footed 11 (not 12) p. 279 Scout Trooperp. This rulebook was revised and updated as the Star Wars Roleplaying Game Revised Core Rulebook following the release of Star Wars: Episode II Attack of the Clones . sentence with the following: If you are trained inYou may spend a Force point to use this talent to Acrobatics, you gain a +5 bonus to your Reflexnegate an attack against an adjacent character. Defense when fighting defensively (see Fighting Defensively, page 152).p. If you have a realized with the Skill Focus feat. All text written in red indicates a change that was made to thestat block where I had to decide what to add or remove. bonus instead of a +2 bonus on the other droid's check or roll. For example, a Medium-size weapon with a stock is probably dice.most similar to a rifle, while a Large shoulder-fired weapon is probablymost similar to a heavy weapon. Start by pressing the button below! 168 Vehicle Weapon Damage Remove other encounter building errata.Replace the vehicle weapon damage formulawith the following: p. 285 Yuuzhan Vong Species Traits(Weapon Damage + heroic level + Change the Weapon Familiarity line to say themiscellaneous modifiers) damage multiplier following: Weapon Familiarity: Yuuzhan Vong treat thep. Download Star Wars - D20 -3rd Edition Revised Core Rulebook.pdf. Conditional Bonus Feat: You gain Skill Focus (skill) if you are trained Unarmed Damage: Replace the droid's unarmed damage with thein that skill. An engineer is muchmore of a team player, and many heroes find that an engineer helps them get out ofscrapes by encouraging them to work together. Medium Size: As Medium creatures, Devaronians have no special modifiers due to their size. One such section was the Devaronian species. 100 Sever Force p. 129 Grenade, IonThe DC 35 line should begin with As DC 25 Replace the reference to taking full damage ininstead of As DC 35. the second sentence of the second paragraph with taking normal damage.p.

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