Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of Somehow I wasn't even aware of the existence of the item 'Fire Bomblet', shows how mage-focused I've been Ws sets you should min/max depending on race/enemy/ws especially with guillotine. Your guide ties things up beautifully. You badly need to be doing both if you care about this job. With the introduction of the Haste cap all the information that was in this section became obsolete and a lot of the fun nuance in zerging removed. If not all the way to Lv.75, then at least to Lv.50 or so. The potency of Dread Spikes is based purely on total HP, which means you can macro in as much HP as possible before casting it for maximum total damage absorbed. For more detail Seriously, its annoying. result, indicated by red text in the melding menu. your damage. Youve acquired your first piece of AF. Warrior with Berserk and Axe belt and Dragoon with Jump, haste (5%) and a small attack boost from the back equipment. release. helm. Its a cool combo. Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. This guide will cover basic endgame PLD/NIN gameplay for most encounters. Just wondering if there are any updated gear guides for 2020? E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. loses around 1.5% total damage output compared to the other sets. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the Manage all your favorite fandoms in one place! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). Also check the general/widget tips. You do not have the skill ranks that Warrior does to make this viable. Damage output is near-identical to the 2.50 This is also the sub job you will use for any tanking. speed is perfectly adequate. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. and Critical Hit replaced with Determination). Because much higher ilvl gear is required to cap out both substats on If you need more accuracy you can use items like Toreadors Ring and Aces Helm. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. General substat priority is followed with the exception of two Direct Hit melds In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). This set is intended for compatibility with the UWU set and does not require Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? The last- and second-to-last steps of Server: Cerberus. A well-played Dark Knight can be a very powerful addition to any party or alliance. INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. Thats 100x8 = 800 damage. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. Thanks Carrot, that is helpful. Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. replaced with Skill Speed. enjoys progging, optimizing, and instructing others on the job, and has This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. requirement for the encounter is much easier to meet currently than on release If you have cleared the Dragonsong's Reprise already and have a replaced with Skill Speed and one Direct Hit meld replaced with Determination. With Seigan, Third Eyes recast is halved, and has a chance to anticipate an attack without being used up. If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. The Dragonsong's Reprise (DSU/DSR) Sets, 8. FINAL UWU syncs to ilvl375, and synced gear must be item level 500 or higher for The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. I wish I had this guide when I first started. maximum value on both substats. Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. I mean, a Dark Knight using a puny little club. tome pants for savage release requires capping tomes on the week of normal mode Dark Knight excels in two types of weapons: Great Swords and Scythes. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. But it's easy to find out what people think about it .. it's a glorified skillchain machine. down to 2.44 GCD in exchange for ~0.5% of your DPS. An infinite amount of time! it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). Sylph.Brahmsz . Hit and one Skill Speed materia in the ring and two Critical Hit materia in the This set has 407 accuracy with Hasso and Hume DEX. There are three very useful types of bolts you can, and should use. with CRIT+DET on it. Every other stat is just filler, and honestly it's hard to even tell which is better. Imagine seeing that with a Kraken Club that hits its target 2-8 times per attack. One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. Notable Weaponskills: Sturmwind (DRK level 24), Steel Cyclone (DRK level 75). and head. General substat priority is followed with the exception of two Direct Hit melds One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. All FFXI content and images . Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. Souleater also adds +25 accuracy while its up, which can help offset accuracy loss from Souleater enhancing items. Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. You may opt to use an Augmented Classical Ring of Fending instead of its Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. Thanks. but the difference in practice is still quite small. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. This is the recommended set for DSR and aligns nicely with each phase. This is the better half of DRK's selection of Empyrean weapons. While it should still perform within a couple Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. You can also replace the Classical Ring with an Augmented Radiant's Ring of And with their moderate intelligence pool, thats no joke. The only downside is their low vitality. Dark knight beginner's guide finally out! Again, youll be hard-pressed finding parties, but now youll be even better in them. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. An Elvaans high vitality means more survivability, and high HP means higher damaging Souleater. Not sure of your augments of course but just to start get the Flamma head and feet +2 and see about getting an Utu Grip and Omen rings. un-augmented version with one Critical Hit and one Skill Speed meld. ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. And thanks! If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. However, there may be differing opinions than those expressed in a guide. This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. . Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. Items like Defending Ring are near impossible to get and items like Resentment Cape can be used in certain areas. Congratulations! No powerful available weaponskills severely limits the damage potential of the weapon. Nice job on the guide! Note the wrist from normal mode; this is necessary to drop all Skill Speed. Hasso, Lv.50, boosts your strength by between 3-5 (when subbed), increases your accuracy by 5, and gives you 10% quicker attack speed. Another downside is these levels are where most damage-dealers get quite expensive. a cost of about 0.3% DPS output but adds some wiggle room in execution. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. This strategy is used to take down very scary end game monsters in 30 seconds flat like Vrtra, Bahamut, and Dynamis Lord. It depends on the situation, the healer's ability to support the Souleater usage, and many other things. TP sets should be able to work with /WAR as well. The spell only lasts 1 minute, so it can be frustrating to use, but when timed correctly is exceptionally rewarding. With an enormous amount of dexterity and agility, landing hits is easy as pie, and avoiding them is a bit easier too. re-allocating stats on the relic to switch between them. Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. NEVER go absolutely nuts in a party. A great alternative for any Dark Knights support jobs. However, it does give you a ton of survivability with Utsusemi. This also means that compared to my previous guides, Warrior and Samurai, there is much less black and white to Dark Knight's play style. aight cool, least i didnt waste my gil then lol. A full team of eighteen Lv.75 Dark Knights using Kraken Clubs can take down even Kirin before he summons his minions. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. Notable Weaponskills: None, Weapon Grade: E Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. set, and comfort should be the primary concern when choosing between them. melding menu. compatibility with the sets for other tank jobs. Just check the set I posted a while back. Dark Knight abilities generate a lot of hate when used. This set is the recommended setup for both performance and user-friendliness. On this page, you will find the best gear and best-in-slot items for your Practical only in the earlier levels where the difference between the skill tiers isn't so great. Equipment: High-end Armor Sets (Offensive). Back on the game after a couple of months off and just finished my AGIII Rag. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Anything that raises your HP can be very useful for Soul Eater. The last- and second-to-last steps of the Bozjan Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. Please note: This is only a guide. haha well i'm at work atm and i've yet to unlock it i'm sure i have a decent amount of gear for it from other jobs or can get it atleast. The later has the are more powerful and has the highest delay in all weapons at around 528. Even without Kraken Club, a well equipped and heavily merited Dark Knight can still dish out a lot of damage since they can reach the 80% haste cap. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. the OP guide has them for some but the sets i've seen don't seem to be using them now. FFXIclopedia is a FANDOM Games Community. Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. Unrestricted Party and Minimum IL options enabled. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. FFXIclopedia is a FANDOM Games Community. Hey all, gearing DRK for the first time can anyone tell me what is the must have AF I need? The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. Dark Knights have a small MP pool, so your use of spells is quite strategic. I dont play enough to have a linkshell right now. Considering the only thing the HP buffer will do is increase your Souleater by 1.5 damage, its not that worth it. Gimmick fights like JoL /DRG or JoP /WAR . This set has similar theoretical output to the 2.45 set, but tends to miss Stat priority is followed except for one Direct Hit meld replaced with Souleater and Last Resort are great abilities to spike your hate at the start of a fight, after a hate reset, or when you need to rip the mob off someone - just remember to cancel them. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. Bonus" +10, "Save TP" +20, STR+15 Accuracy+5 Physical damage taken -5%, Enmity+15 VIT+15 "Store TP"+15 "Double Attack"+3%, DT -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise. If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. Combine with Shield Break, your Dark Knight will be able to deal significantly more damage (as much as 15% more) over time. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. Head to Giddeus. Back Piece. The problem is that if you are stacking Last Resort and Souleater togethor, this staggers the timers and can lead to waste. clear the savage tier on the first or second week. Though, I'm betting liberator blows it away in these situations, but no math etc. Please add anything if it is needed, and take away anything that is either untrue or not needed. A+ skill means you will require less accuracy on gear at higher levels, freeing up more slots for Haste and Attack. For a better experience, please enable JavaScript in your browser before proceeding. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. JavaScript is disabled. concerned about absolutely maximizing their damage. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. Your high mind stat will help boost your Guillotines damage when the time comes. This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0. It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. This comes at Warrior also gives you Provoke. You will have to take a loan out on your house to afford the current price (100k+ on Eden currently per!) Your main support job. :-/ and what grind i need to be on weapon wise to get a decent one? Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. Check the later pages for the guides in the ffxiah forums. Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. If this has been answered before I am sorry. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. I have been doing RoE stuff and I'm following a guide to get 119 gear. The Ultimate skillchains make this the best scythe in the game. If you can, picking up a crossbow can really help. You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. At lv.30, Warrior or Dragoon become the better choice. Dont rely on it to save your hide until Lv.30 comes around. Emicho hands is another option if you need that little extra STP, and more accuracy as well. Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. Gaude1 . a 2.45 GCD rather than 2.50. the only piece with IX materia in it. Anyone have some sets they could post for me? Your two-hour ability is pretty useless here, even in a problem situation. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. Happy to elaborate, i just need time to type it up. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. The DPS requirement for the encounter is much easier to Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). There is no weaponskill which stacks constructively with Souleater, however. percent of the alternatives, you still need to keep this gap in mind. This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear. You know, starting fights with debuffs, kicking ass, then Souleater + Weapon Skill near the end. Remember, it wont work unless the monster actually has TP. Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. A whole lot of bang in a little buck. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik Bring a friend with you, as you will combat a notorious monster at this point. Now lets say, for example you deal that same damage, have 1000 HP, and use Souleater. Also, equipments for these parties are heavily focused on Haste for normal attacks and Str/Acc for weapon skill. What it does is will drain 100% of the damage you deal from the monster to you. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. Weapon Grade: B- It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. When this works, the scythe will be amazing. Flamma Ring is a good choice instead of Rajas as well. . These are shown on the rings, abbreviated by the community as UCOB. Usually you will want to use this on cooldown just for more stats. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. This set has a lot of personal expression in it. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine.