guilty gear strive sol matchups

High pushback on block can make this move safe if properly spaced. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. It's also a bit more complex than Guilty Gear Strive. Vote for Leo's tiers . Business as usual but just make sure you stay aware of Testament being able to use. Counter Hit state during recovery until landing. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. This is a very momentum based matchup, first to break the wall usually wins. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. A lunging gut punch. 8th overall. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Here's how you can play Anji Mito in Guilty Gear Strive. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. How much R.I.S.C. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. Low hitting disjoint used to help control neutral. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. When he whiffs something like, Business as usual, watch out for Nago doing. * Proration: Forced 75%. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Ground bounces on hit, hard knockdown upon landing. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Nagoriyuki is the opposite of this. This page was last edited on 27 February 2023, at 20:20. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. The advancing plus on block mid. Has much better range than the animation implies, enough to hit from round start. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Faust . They have some good and bad matchups, but can be very effective in the right hands. Day diff. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Slight ground bounce on hit, hard knockdown upon landing. The number of frames for which a move has hitboxes. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. 23. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Sol's strongest meterless ender for Wall Break. It's risky but can work. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Be ready to jump! 236S has a use in this matchup. Roman Cancels can be used to combo after it connects for even more damage. Thanks Daisuke. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Guilty Gear Strive originally released in June 2021 . A flying knee which can be followed-up with a spin kick. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. At long range, you can use Banjoneto to hit Chaos. Sol grips the opponent with his fist, detonating it with flames. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Data in [] represents values on Clean Hit. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Character Strategy pages generally have at least some basic counter-strategy. His best poke is 5P/2P at 31/34 frames. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano This page was last edited on 28 January 2023, at 04:05. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. He further explained that Ramlethal is a hard matchup . Potemkin - 5.8. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. If you let Baiken grab you, she can start to run pressure like. Has four active windows, but only hits once. His immense damage output massively rewards hard reads. This can be caused by crouching, certain moves, and being short. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. He is playing guilty gear and the other characters are playing strive. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. Goldlewis player: PROMOTE May and Millia! There are a ton of interesting results that can be seen from this. Properties for opponent on block follow Level 4 rules. Pot's worst matchups are almost certainly Zato-1 and Axl. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. An easier MU for Ram due to the fact that her normals control a large chunk of space. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Use it to steal momentum against poor okizeme and predictable pressure. Sol Badguy vs. May - 18. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. Maybe it's cause of May's fast jump arc? One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. ), but it's probably time to finally make an exception here. The safest option is attempting to jump out, but it can be predicted and punished. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. The lower the tier, the weaker the character. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Vote for Ramlethal's tiers . His f.S is a fast, plus on block poke that lies at the heart of his pressure game. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Key tool in frame traps, leading to some of Sol's highest damage. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. This can be caused by crouching, certain moves, and being short. Privileged 3 frame normal that does it all. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. You don't like characters with highly interactive pressure. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Vote for tiers. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Shorter active window compared to the ground version. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Every other poke is 40+. As Ram, you might have to rely on faster normals to avoid his spin, but. This is actually not true. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Sol Badguy - 4.9. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. The opposite of hoping your main will be buffed, ________ thinking. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. Ramlethal's Guilty Gear Strive tier match ups. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Es la conclusin de la historia de Sol Badguy (A.K.A. Agree or Disagree, but these are my thoughts rig. Second hit can Clean Hit at close range. Worst Match. Baiken is very nimble and annoying to deal with in the neutral. Wanna see me combo into 5K on Counter Hit? This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Sometimes you can CH the delay as she's right in front of you or you may both may trade. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Indicates an entity that exists seperately from the character was spawned. Can be Roman Canceled on hit for decent damage and better okizeme. Sol Badguy; Giovanna; . If he values his life at least. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Zato-1 - 4.7. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). Almost always abbreviated to TK. Test 6P is juiced so if Ram gets 6P happy just slap them. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. Wall Damage when hit raw is increased to 700 (900). Best Match. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. Create an account to follow your favorite communities and start taking part in conversations. Remind them that blocking isn't everything. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Both hits are jump and dash cancelable. I-No - 19. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. Nago starts to out range even your normals once he starts getting into higher blood levels. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. It's way too much work for one person. Yeah this is 100% accurate. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Launches opponent on hit if combo'd into. A window in which to cancel a move. The amount of Tension gained when the move is input. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. The M&M&C will kick out Axls and Goldlewis can have a better route to top. Vote for tiers. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Be careful when throwing out this move in neutral, as its range is quite poor. Also Snail is -24 on block. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. A special type of blocking done by inputting a block immediately before blocking an attack. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. For Example: 2369 for a j.236 input. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. . Knocks opponent away and causes slight ground bounce on air hit. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. Laskeese 2 yr. ago. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Overview | Frame data | Matchups | Strategy Return to Top. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Ky Kiske is the go-to "shoto" character alongside Sol. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Resources. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Links into c.S on Counter Hit for a decently powerful conversion. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Score - Sum of match-up values for this character. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". An attack during the opponent's pressure, intended to interrupt it. Useful for mashing without releasing the input for crouch blocking. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Launches opponent on hit, hard knockdown upon landing. Loss, similar to regular strikes. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. The difference between the attacker's recovery and the period that the opponent is in blockstun. In the case of 2H, this is faster than letting the move recover by itself.

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