humblewood subclasses

Age. race could take inspiration. Welcome to the Wood 10 3. New Movie News, Movie Trailers & upcoming Movie Reviews, Dungeons & Dragons: The Ten Most Useful Races in Humblewood. Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. A creature that has total cover from you is not affected. They also keep an eye out for potential marks. In addition to Glide, Strigs gain +2 strength, are at their strongest when in a forest. While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. As a huden gallus, you are of the land. The item will be completely functional,see it as primitive or crude. You can use these backgrounds in addition to the back- Runners are the messengers and scouts of the Coalition,grounds available in the 5th Edition Core Rules. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. Your sizeis Medium. Your sharp claws aid you in unarmed combat and while climbing. You have proficiency in the Insight skill. Though, how long your repairs holdtogether is up to the GM. It is quite commonfor hedges to have a variety of animal friends who sharetheir home. Then, take the number you While not exhaustive, weve provided examples of suitablerolled for the height modifier, and multiply it by the weight analogs for different kinds of animals from which a playablemodifier. They can help us understand and process experiences in our ownlives through an entirely different lens, and they give you a unique kind of freedom to be whoever orwhatever you want to be, options for which there is no shortage in Humblewoodwhether you are asneaky mapach, a brave little strig, or a cunning corvum with a secret heart of gold, the only limit, asever, is your imagination. You canselect your bandit specialty from the Bandit Specialty table, or Those who have chosen to leave the Coalition behind haveroll randomly. The origins of the fire are unknown, but it left the area permanently damaged. 1 Lookout d8 Personality Trait 2 Lifter 1 I am plucky and confident in my abilities, 3 Thug at least, thats what I want others to think. You may additionally remove a single diseaseof you and able to see and hear you to benefit affecting the target of this ability.from this trick. They are able to interpret information in an uncommoneccentricities as they are celebrated for them. You cannot use this ability again until you have completed a long rest. Choose one of these subraces.Maran Raptor As a maran raptor, you are as at home in thewater as you are in the trees. (Evil)4 Mysticism. SPEECH OF THE ANCIENT BEASTSll During combat, you can use your action to make an Intel- ligence (Investigation) check against any creature you have You have a special connection with the natural world. Tender subclasses. Additionally, you cancast animal messenger as a 2nd levelspell once with this trait, and regainthe ability to do so after a short orlong rest. Aerial Defense. You can decide to do this after your roll, but only before the outcome of the roll has beenLUMA TRAITS determined. I am starting a new humblewood campaign and I want to know what you guys think of the subclasses. Humans are not that different from animals. Any additional dice added to the attacks damage roll are not affected by this ability. Writing Team: Christopher Pinch, Matthew Grevelyn, et al. Nonetheless, corvums see the benefit of rules, even ifmany attempt to turn them to their own advantage. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. Raptors tend towards neutral alignments.Preferring the path of naturalists and hunters, raptors rarelysee value in order for the sake of order, and are often morepragmatic than idealistic. Age. Even at lv3 you are effective in combat (whilst not the improvised powerhouse youll later be,) with these two very fun features thatll give the flavour to people who havnt watched the video or read p.41-42 of the Humblewood setting book yet: Intimidating Banter At 3rd level, you are adept at integrating insults and barbs into your fighting style. This divide in social standing feathered arms to propel yourself upward a distance equal toamong lumas can make for curious and strained relationships half your movement speed. You have proficiency in simple weapons. Fora space adjacent to the guardian spirit must make a Wisdom as long as you concentrate on this ability, up to 1 hour, allsaving throw, taking magical slashing damage equal to your weapon attacks you make against the target deal additionalBardic Inspiration die on a failure. When you do this, you gain thebenefits of your chosen Fighting Style for 10 minutes. Size. Despite their reserved nature,raptors value personal bonds more highly than societal or evenfamilial ties.RAPTOR TRAITS Ability Score Increase. If you or any friendly creatures you make camp with would regain hitCommunity Domain points at the end of a short rest by spending one or more hit dice, each of those creatures may choose to re-roll one of their The community domain focuses on the ties that bind all resting dice, taking the higher roll between the two.people together. You can speak, read,and write Birdfolk and Hedge. They are insightful and empathetic, but not to the pointof being socially exploitable. Your base walking speed is 30 feet.they are not very strong, brave, or powerful on their own. Art Director: Leesha Hannigan Publisher: The Deck of Many Page Count: 224 Available Formats: PDF & Print PDF (The Deck of Many) - $29.99 Print (The Deck of Many) - $79.99 In the world of Everden, on the eastern coast of a great continent, there is a vast forest nestled between . There is two subclasses of Cervan. laugh at and tease. Size. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. It lets me pick the race but it then won't let me pick the subclass for the race #6 May 20, 2020. Thedriving force behind Humblewood as a concept was the desire to create a visually compelling worldthat felt alive, and that meant a world that could feel wonderful and welcoming, magical and myste-rious. Hedges who dwell outside of the birdfolk cities preferto live in individual burrows under the great roots of trees.Communities of hedges enjoy living surrounded by nature,near clearings within the forest or lone copses. How effectively a At 3rd level you already have several memorable experi-bard of this College can apply what they have learned depends ences from your life on the road. The stigma they piercing damage. 1 lb.Mapach 3'11" +2d6 85 lb. While they resemble animals, for an age.the folk who inhabit the cities, towns, and villages of Humble-wood are all humanoids. After the implementation of increases by 2.the Humblefolk Treaty, many cervans continued to live by theold ways. Though a1 Adversity. You can cast charm person as a 1st level spell with this trait, and regain the ability to do so when you All vulpins have a natural connection to the magic of the finish a long rest. Life for many humblefolk was peaceful and pros- perousuntil the fires came. You may also apply this technique to any attack roll you make with advantage. Enemies in the weapon, you may spend a bonus action to break it over yourdarkness are both blinded and frightened for as long as they opponent. Of the around 90 pounds. In reality, they are processing the arms). Sometimes this presents as flexible morals, and at other drop any held items as part of your reaction to spread yourtimes it simply means they follow a personal code instead of arms). Your base walking speedincreases to 35 feet. Otherwise, they retaina rather rough, cobbled-together appearance.You can also use scroungecraft to repair brokenequipment, provided you have the materialson hand. Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. you as if it were bright light, and in darkness as if it were dim light. Some have completely forsaken their old lives in favor of new ones in undergrowth commu- nities, while others keep ties with family and friends in the perches where they were born.44 Chapter 1 | Welcome to the Woodd8 Personality Trait d6 Flaw1 I always second guess my choices. Alignment. Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. * A patient druid shared the that you know.secrets of forest magic with you. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. Songbird. (Stealth) checks when you attempt to hide in a forest.Woodland Survivors Languages. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. There are two main subraces of corvum:increases by 2. dusk and kindled. Even the feats seem pretty potent. Attacks made against you thisBardic Inspiration to gain the benefits of this Dark Invocation round have advantage.for 10 minutes. Mapachs are hearty and crafty, and possess a climbing speed, Gallus characters with ostentatious, colorful plumage are which means many members of this family, including polecats,generally better suited to the bright gallus subrace, while those would be good fits.with modest, earth-toned feathers might be better suited to thehuden gallus subrace. Because ofthis they favor lawful alignments. Once on each of your Cleric Level Spells turns, when you hit a creature with a weapon attack, you can 1st bless, goodberry cause the attack to deal an extra 1d8 psychic damage to the target. Your size is Medium.nities rarely present themselves and are quick to act on them.Mapachs are alert and have a keen awareness of their surround- Speed. Under the guidance of a new leader, they seek to exact retribution upon the birdfolk cities and sow discord throughout the Wood. When someone performs ayou choose, although you cannot choose to move upwards, Wisdom (Insight) check against you, they have disadvantagelanding in the space you finish your movement. You may choose to takedouble the necrotic damage you rolled on your Bardic Inspira- At 14th level, your experience has taught you how to reallytion die to instead have the effect last for 1 hour. pine, would also make sense. Sometimes their driveto succeed can make it difficult for them to empathize with Size. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. You can speak, read, and write Bird-folk. Theycalm and weigh ones options. You learn one additional languageof your choice, gain proficiency in a tool of yourchoice, and are able to accurately recall withperfect clarity anything you have seen orheard within the past month. When not activelyas cowards in the eyes of outsiders. Resilience. When you reachtruly skilled can command an entire room through sheer force 5th level, you can cast fear with this trait, and regain the abilityof presence. There are two main subraces of strigs: swiftand stout. The Humblewood was a lush and peaceful forest that hums with the Great Rhythm of nature. They also lean towards the freedom of chaotic alignments. You may cast the charm person spell once per long rest. The College of the Road of your choice (see Travelers Trick Options).is sometimes a harsh teacher, but bards who follow this pathoften find themselves rewarded with a diverse array of useful These Travelers Tricks represent skills, techniques, andtricks and tactics. Cervans are eminently practicalaway future. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. 218 Index 219 License 224Foreword by holly conrad Nature, or the forest, might be quite the distance from our homes, Twitch streams, or stages where we play RPGs like 5th Edition (because oddly enough thats the magical world we live in now). Choosing a selection results in a full page refresh. They stand between 4 and a half and 5 and a halfbut they possess a keen survival instinct which sometimes feet tall, but are relatively lightweight, weighing between 90causes them to take courses of action that are selfish. Ability Score Increase. If the first target chosen has too many Bonus Proficiencyhit points to be affected, the spell will instead target the nextcreature you have chosen that the spell could affect before When you choose this Martial Archetype at 3rd level, youaffecting other targets. Are they OP, UP, or neither? arms). Either way, corvums are a crafty are encumbered.race and they tend to get what they want, one way or another. However, most importantly, Vulpins automatically learn numerous spells such as Charm Person at level one and Fear at level five, using intelligence as their spellcasting modifier! Despite these indi-vidualistic tendencies, they are capable of forming familialand community bonds that transcend a permanent or singlephysical home.STRIG TRAITS Ability Score Increase. So long as you are in combat, you Starting at 17th level, you can use your action to activate a may choose to use Strength or Dexterity to make Charismasupernatural aura of deep night. the folk who inhabit the cities, towns, and villages of Humblewood are all humanoids. Your base long jump is 30 feet, and yourbase high jump is 15 feet, with or without a running start. The termhumblefolk is used throughout the Wood to refer to the With the spreading flames, humblefolk villagers petitionednon-birdfolk peoples who live a little closer to the forest floor. causes tension d8 Personality Trait 6 I am one with the wind. I remember thinking the Warlock was just flat out too strong. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. You gain the following benefits:ll You no longer need to move at least 10 feet to perform ll Increase your Dexterity score by 1. ll When a creature fails a melee attack roll against you in long and high jumps. Follow Flit along his journey to deliver an important missive to the Birdfolk Council of Alderheart. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose,For Personal Gain although you cannot choose to move upwards, landing in the space you finish your movement. (2d4) lb.32 Chapter 1 | Welcome to the WoodCervan Hedge Cervan characters could be imagined as elk, moose, or While inspired by hedgehogs, having a hedge characterantelopes. Gallus have a deep respect for nature and a love Speed. While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. Street Smarts. Your Intelligence score Subrace. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished. Have you looked at the rest of the features yet Haravikk? An experienced paladin instructed youmarked with an asterisk (*) are magical effects. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. Strigs prefer the relative simplicity of the forest to themachinations of society and politics. Your carrying capacity is doubled, as is theweight you can push, drag, or lift. 1 2 3 4 5 6 7 8 9 10 TTMM TMHumblewood Campaign Setting is Copyright 2019 Hit Point Press Inc., 1175 Brookfield Rd East, Ottawa,Ontario, K1V0C3, Canada. While a diverse group, adapted for a variety of environ- ments within the Wood, birdfolk also share several physical This chapter outlines the ten core races, five birdfolk and traits which have allowed them to find common ground infive humblefolk, who make up the majority of characters the construction of their perches. . WIND-TOUCHED8 I want to see how others handle situations There are legends within the Wood, of birdfolk blessed Im afraid of. To make matters worse, after many years theand culture have allowed them to exist in harmony for most of divisions between the humblefolk communities have inten-Humblewoods history, the humblefolk represent a disparate sified: those who found prosperity in the birdfolk cities havegroup of peoples, cultures, and ways of seeing the world, many adopted a perch-dwellers perspective, while those who live inof whom havent always seen eye to eye. Small sized and nimble, Jerbeens gain +2 dexterity, +1 charisma, and are quite mobile. for your own safety. Sorry, should have clarified I was onlycommenting on the 3rd levelto start with, didn't have time for the full video. Gallus value honest work, such asfarming and smithing, and share labor equally between allcommunity members. Speed. Due to this inherent advantage, along with their speedand power, strigs make excellent hunters and rangers. prone with the force of your impact. Add this result in pounds to your races base weight. Hedges have short, rounded body shapes, standing One of the reasons hedges display such deep empathy between 3 and 4 feet in height, and weighing between 40 andand compassion towards others is due to the intensity of the 70 pounds. Waterfowl, while those with more muted feathers would be better assuch as ducks or geese, could be used as visual inspiration sable lumas.for communities of gallus living by Humblewoods wetlands.Other fowl, such as peacocks, could also be used. Posted by 2 years ago. Furthermore, Hedges can take an action to roll themselves into a ball, increasing their AC to 19. Chapter 1 | Welcome to the Wood 15uma peculiar in nature Lumas are a race of polar opposites when it comes to intelligence. This allows a Hedge character to serve as a much more sturdy spellcaster than one may anticipate. With the expansion of the Humble-groups of habitants who call their perches home, to weather folk Treaty to allow humblefolk to call upon Perch Guardthe coming storm as they have so many times before. So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. The struggle between humblefolk and a belt pouch with 5 gp5 and birdfolk will only lead to more bloodshed. Your base walking speed is 25 feet. The guardian spirit will damage equal to your Bardic Inspiration die.remain for as long as you concentrate on it, up to 10 minutes. Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. Humblewoodcan be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. Despite theirsturdiness, hedges are sensitive and emotional creatures, who Hedges need special consideration when wearing clothes,display meekness more than bravado. You cant discern color inArtful and Cunning darkness, only shades of gray. No matter which type of bird is being used for visualinspiration for your corvum, it is important that they have at Lumaleast one black feather. Ability Score Increase. You have a deepconnection to the magic of theWood. Confront the terrifyingashsnakeand its deadly pyroclastic breath! Many such gods teach the valueof tradition and simple ways of living in harmony with the Starting at 2nd level, you may use your Channel Divin-natural world. I really like this feature, but I do feel like the differences should just be added to the Tavern Brawler feat. Your Constitution scorehard for others to gain their trust. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. Jerbeens grow quickly, reaching maturity around5 years. It is a politetake the time to learn. Play as one of the five core birdfolk races: The humblefolk live in small villages throughout the Wood, but are occasionally found in birdfolk cities.

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